World Heroes (ワールドヒーローズ) is a fighting game series that was created by ADK for the Neo Geo, though some of the games in the series were also ported to the Sega Saturn, Super Nintendo, Sega Megadrive and Game Boy. The general premise was that a scientist, Dr. Brown, having perfected a time. World Heroes Supreme Justice Extra Name Your Price. Magggas Double Dragon Reloaded - Alternate Cartoon Violence Fantasy Violence Blood and Gore Development Stage. Other Published On. March 21, 2018 You May Also Like. NickyP Sonic SatAM Liberations.
World Heroes Supreme Justice Extra is an awesome old school arcade brawler that combines Final Fight-style side scrolling beat ‘em up action with the character roster and movesets of the World Heroes fighting game!
If there’s one criticism that can continually be thrown at beat ‘em ups, it’s that they have a pretty shallow combat system. World Heroes Supreme Justice Extra addresses this issue and then some, by giving you a roster of 11 playable characters taken from the World Heroes Neo-Geo fighting games, complete with their movesets – so you can pull off a wide variety of special moves by performing Street Fighter-style button combinations like “Down, Forward, Punch”.
![World heroes supreme justice openbor World heroes supreme justice openbor](/uploads/1/2/6/5/126509619/356541346.jpg)
Much like in the original World Heroes games there are a few character designs and moves that feel like they’re copying Street Fighter, but that’s not really a bad thing and there are some standout characters such as Captain Kidd who uses sharks as projectiles. Another thing that makes World Heroes Supreme Justice Extra so much fun is that it moves along at a great pace, with short levels that take you all around the world.
It takes around half an hour to complete World Heroes Supreme Justice Extra and it’s a delight from start to finish, thanks to the varied character roster, well crafted levels, exciting combat and boss fights that are reasonably fair (a rarity in old school beat ‘em ups). A retro arcade beat ‘em up with combat far superior to those that graces the arcades in the 90’s.
Controls: Arrow Keys – Movement, D – Jump, S – Kick, A – Punk, Alt + Return – Full Screen Toggle
Available On: Windows
Note: A full lift of character moves can be found in the ‘How to Play’ section of the menu.
Gameplay Video: Here
Download World Heroes Supreme Justice Extra Here
World Heroes Timeless is a remake in progress of World Heroes Supreme Justice, an OpenBOR module originally crafted by magggas (Final Fight style beat em’ take on the World Heroes series of fighting games). I am also a fan of the World Heroes series and had planned to produce a module myself, but magggas beat me to the punch. :)
WH Supreme Justice is an excellent piece of craftsmanship and I recommend you try it out right now. Sign up at www.chronocrash.com and you can get it here.
My finished version will for all intents and purposes be an entirely new game. I’m using Supreme Justice as a starting off point, but all assets will be new - even the ones that look similar are all being remastered to take advantage of OpenBOR’s palette swapping features, .png image format in place of .gif, transparences, and a larger playfield (472x272 vs. 320x240). Existing stages will be split into additional scrolling layers whenever possible.
Gameplay will have a different control scheme and feel. The Punch, Kick, Jump, and Block control scheme of Supreme Justice will be replaced with a simpler Attack, Jump, and Defense layout. Auto combos will now differ based on proximity and other in game factors.
Most of the character design liberties taken by Supreme Justice will be removed. Instead, all effort will focus on bringing the characters' various unique abilities from the original series into the beat em’ up genre. For example, the generic Final Fight Style breakaway special shared by every fighter in Supreme Justice will be replaced with a character specific “ABC Special” from World Heroes Perfect (Hanzou’s attack cancel, Ryoko’s counter throws, etc.). In general, all character move sets will be expanded to reflect their original renditions.
Below is the progress made prior to moving this project to Github. Further progress is documented via commits as normal:
General
- Resolution upgraded from default (320240) to widescreen (480272).
- A lot of other things I forgot to write down before creating this document. :P
HUD
- P1 MPbar setting configured for MP use.
- P1 HPbar setting configured for modified icon to accommodate MP use.
![Heroes Heroes](/uploads/1/2/6/5/126509619/626645018.jpg)
USA Stage 1 (Construction Site)
- All .gif assets remastered as .png type.
- Scrolling layers increased to five (previously two).
- Added environmental palettes. Stage fades from mid-afternoon to sunset over time.
- Spawn coordinates adjusted to accommodate increased resolution.
- Bucket loader’s cab window is now real transparent glass.
USA Stage 2 (Metal Mesh Deathmatch)
- All .gif assets remastered as .png type.
- Background appearance completely revamped with new two layer cityscape.
- Spawn coordinates adjusted to accommodate increased resolution.
- Water now displayed with “mode 7” effect.
- “Metal Mesh Deathmatch” sign is now a live multi-color rotating neon.
- Added environmental palettes. Stage fades from early evening to night over time.
Characters
Hanzou
- Icon divided for MP and HP use.
Ray
- (In progress) All .gif assets remastered as .png type with smart palette.
- Animations enhanced (ex. Jab now has five unique sprites compared to two previously).
- Added BACKWALK animation.
- Added TURN animation.
- System of follow ups for main attack combo have been replaced with combostyle and atchain commands. Same effect but less complexity.
- Added close range combo finisher (Cross).
- Replace PAIN1 with multi frame animation.
- Replace PAIN2 (stun) with multi frame animation.
- Stays on screen after KO, with washed out tint.